There might be more rules here one day, but for now there isn't much to say.
Anything that would be a contested roll will be handled in a free-form way by the players and the GMs. I trust all of you to make good decisions.
You'll note, however, that you all have Drama Dice. The Huzzah Rule is in effect, and you can gain and spend them.
How? Well, that's not going to be very well-defined. The only real power here is narrative control. So you can spend a Drama Die to change something. What? I dunno. Offer me a Drama Die in PM and ask me, and I'll either allow it or not. Examples? Maybe you can change something I or you have narrated in the recent past. Add something of your own to a scene. Or guarantee the success of something grand and nearly impossible that would otherwise have us quirking our eyebrows, were you to do it off your own bat. At any rate, the GM has the right to turn down any usage of a Drama Die, so ask me first.
Oh, and I'll get them too. When you spend them. And I can use them in similar ways. Pleasant gaming!
Also, please don't forget to include colored text for your character's dialogue.
Ex: "Sacre bleu!" Jacques exclaimed, his hand covered in what could only be described as both fishy and feculent, "I seem to have located the duchesse's refuse heap."