You may have noticed that as now, CST 7:19 AM, October 6th, 2016, you are all in combat. As I said before, combat will be handled in a freeform way. Try to be reasonable in what you have your characters accomplish. There is no gamist risk in this game, so the point of writing for combat is to develop your character. Try to bear in mind the usual amount of action that can be accomplished in a single battle round, and, in mass battles like these, consider each post your actions for one round (Any player will probably write one-on-one duels by themselves, with input from the GM)
Meanwhile, for this and every combat after it, I will endeavor to clarify things by posting a rundown of the evolving combat situation rendered graphically.